Fandom

Legend of Dungeon Wiki

Monsters

119pages on
this wiki
Add New Page
Comments0 Share

Monster is a term used to describe the many creatures that have taken up residence within the many floors of the dungeon. These creatures take on a variety of different forms, ranging from the smallest tiny Bats to the massive Cyclopses. Filled with malice, these creatures will attempt to slay you on sight, using whatever power they have at their disposal. In order to conquer the dungeon, gain the treasure and complete your quest, you will be forced to kill or avoid many of them.


Melee Monsters Edit

These monsters can only harm the player by direct contact using close ranged attacks such as bites or melee weapons.

Monster Monster Details In-Game Hp/Dmg Special Abilities
Bat-0
Bat

One of the most common enemies in the beginning of the dungeon, Bats fly around an area until they see the player, then emit a high pitched squek and flay directly towards their target. They have long vision range. Vampire Bosses also spawn Bats that look a little different but act the same when attacking.

Bat
10 Hp

4 Dmg

Snake-0
Snake

Another low level, common enemy, Snakes scoot around the room and change directions after a short pause. If they see the player they will rush over to bite them. Snakes have a short range of vision.

Snake
40 Hp

2 Dmg

Often drops apples
Leprechaun Leprechaun

Leprechauns are green skinned small creatures that scurry around the upper levels of the dungeon. These creatures are a bit tricky to chase down, but are practically harmless.

Goblin
(?) Hp

(?) Dmg

Picks up Gold
Goblin-0
Goblin
Dadad
40 Hp

1 Dmg

Picks up Potions
DeathClaw-0
Zombie Hand

Seen as small green hands running around the dungeon floor on their own, these quick monsters will scurry around a room until they find a target to latch onto. Once attached they slow a player down and restrict their movement. More than one hand can grab hold of a player, bringing them to a full stop. They do no damage on their own but will cause problems if other monsters are around to attack while the player is stopped. Free EXP as the creators say.

Zombie Hand
240 Hp

0 Dmg

Slows Player
Skeleton-0
Skeleton

Skeletons run around flailing their arms, stopping every now and then to look around. When they see a player they charge and swing their arms to attack. Short range vision. Move in a left-right pattern, starting opposite from the direction they ended last time.

Skeleton
40 Hp

5 Dmg

Pirate Skeleton
Pirate
40 Hp

5 Dmg

Drops Pirate Hat
GrimWarrior-0
Skeletal Warrior

Skeleton Warriors have more health and do more damage due to the armor they wear and swords they carry. They will patrol an area, walking back and forth between points, stopping to look around for players. When they see a player they will charge and start attacking with their swords. Medium vision range.

Skeletal Warrior
150 Hp

3 Dmg

Drops his Sword
Tiny Blob Tiny Blob

Appears when a blob is killed

Little blov
5 Hp

2 Dmg

Pick up items
Blob Blob

These Slimy creatures pick all items up as they pass over them and once killed, the items drop, and he splits into smaller slimes.

Böob
40 Hp

6 Dmg

Pick up items
Zombie-0

Zombie

Zombies are slow moving, normal going back and forth in a small area. Their attacks do 20 points of damage and they can sense players behind them at a close range. Short range vision.

Zombe
40 Hp

22 Dmg

Street Cone Zombie

Street Cone Zombie

A zombie wearing an orange cone on its head, giving it resistence to more damage though still just as slow and powerful as the rest. Can sense players behind it from a short distance and attacks at close range.

Zombie
40 Hp

22 Dmg

Ducky Zombie
Ducky
40 Hp

22 Dmg

Mummy-0
Mummy
Mummy

These slow moving monsters walk back and forth in a small area until they find a player. A ding will be heard when they spot a target and they will begin to slowly move towards it. Their damage is great so don't let them reach you. Short range of vision, can easily lose a player and stop following if our of range. Takes a lot of hits.

Mummie
250 Hp

25 Dmg

Nymph Nymph

Passive magical creatures wandering around in the all dephs of the Dungeon. They do not attack you, but if you attack them they will chase you and touch you.

When you get hit by them, the player falls asleep making it one of the enemies to be handled with caution.

When she hits you, she will stop attacking you.

Nymph
100 Hp

17 Dmg

Sets player asleep
Satyr Satyr

Passive Monsters as long as you dont hit them.

When he hits you he will loose aggo and stop attacking.

Satyr
? Hp

14 Dmg

Sets player asleep
Ogre-0
Orc

Green men wearing horned helmets carrying axes. They patrol frequently, move swiftly and attack charging line of sight. Medium HP,/Damage.

Orc
(?) Hp

6 Dmg

Drops Helm and axe
Guardian

Guardian

Poses as an angelic statue then attacks players a short distance away. Usually found standing upon stone blocks raised above the floor.Their attacks hit fast and they have a fair amount of health. Be careful around lava pits, they like to push.

Guardian
250 Hp

6 Dmg

Executor Executor

Passive, as long you keep distance. They tend to start moving quickly and attack the player with his giant axe.

Guardian
300 Hp

12 Dmg

Bombling Bombling

Little Bombs walking around, but are not very dangerous as long as not harmed.

Once You hit them they will light up and explode after a few seconds, dealing 30 Dmg

Bombling
300 Hp Expodes for 35 Dmg
Troll Troll

He is just a lonly little troll, dealing moderate damage.

Troll
300 Hp

12 Dmg

Cyclops-0
Cyclops

"I'm feeling watched by a dark presence"

They are big and deal alot damage. When fighting them it is recommended to get them stuck in a 1 tile wide space (see the picture on the right) and shoot him with any range weapon.

Cyclps tactic
500 Hp

19 Dmg

Tiny Blood Blob Tiny Blood Blob
Little blood
100 Hp

6 Dmg

Blood Blob Blood Blob

Just as the green Blob, yet more stronger.

Blood Blob
200 Hp

9 Dmg

Pick up items
Gorgon Gorgon

Half women, half snake. How does she stand upright?

Medusa
100 Hp

11 Dmg

Saps Speed on hit (?)
Imp-0
Imp

Small and mean little demons. They deal alot damage, ~20.

Imp
(?) Hp

20 Dmg

Succubs Succubs

Female demons that attack with whips. Their attacks exceed normal range and sap strength

Scubbus
100 Hp

15 Dmg

Sap strength

-1 on hit

Filth Demon Filth Demon

They wield a scepter that confuses on hit, but deals small damage.

Bbb.
350 Hp

2 Dmg

Inflicts Confusion
Tormentor Tormentor

Flying and deadly. They have alot of health points and deal about 20 damage on hit.

Bbbb
500 Hp

25 Dmg

6 Def

Hell Bat Hell Bat

They came right out of hell! When they hit the player, it lights the player up in fire. Maybe stand near a waterfall when fighting it.

Lava Bat
10 Hp

10 Dmg

Inflicts Fire
Ghost Ghost

Spooky. But not strong.

Ghost
10 Hp

5 Dmg

Phantom-0
Wraith

Spooky. And very strong! They are also extremly fast and hard to see. Most players die on their Quest due to this monster.

Wraith
125 Hp

80 Dmg

Phantom-0
Kitten Wraith

9 appear when a kitten is killed. Deal ~60 dmg and drop NO Xp!

Kitten Wraith
5000<Hp

64 Dmg

Gloom Gloom

Not Dangerous and not very spooky. Even though they have much health, they only deal 1 or 2 Damage.

Gloom
500 Hp

4 Dmg

Arasmas Arasmas

They seem to be passive as long as you dont hit them.

Once aggressive they move super fast and deal alot damage.

Caution on that monster!

Unknown
400 Hp

20? Dmg

Enchanted Skeleton Enchanted SkeletonThey move very fast
Enchanted skeleton
750 Hp

75 Dmg

Droid Droid

Fast and annoying, while dealing moderate damage.

Also spawned by the Robot Boss.

Droidw
340 Hp

12 Dmg

Owlicopter Owlicopter

Pretty Harmless. Small and deal nearly no damage.

Droid
300 Hp

4 Dmg

Robot Robot

They are passive as long as the player is not close to it.

He stands on one place when not aggressive and when killed he drops 2 big expierience balls (40 xp each)

.PNG
1000 Hp

7 Dmg

Drops 80 xp
Deep Minotaur Deep Minotaur

The Deep Minotaur spawns deep down in the dungeon and is one of the most strongest enemys.

He is different from the Minotaur Boss! The Deep Minotaur does NOT drop strength of the Minotaur.

He is little darker and bigger than the Boss Minotaurs.

When you play on impossible mode you will encounter both and you would only like to kill the less strong Minotaur Boss.

Minotaur

The Difference between Minotaur(left) and Deep Minotaur(right).

750 Hp

120? Att

Eye Eye

Shoots Green Skulls BUT only when you hit it. It's very fast and deos a lot of damage ~50. Note: The Eye is Ranged and Melee at the same time.

Eye
400 Hp

50 Dmg

Shoots green skulls when hit
Harvester-0
Grim Reaper

Very fast and deadly. Weak player should not mess with this enemy.

They have Legendary loot, the Scythe and the Grim Reaper Spell Book.

There are a few tactics to kill it. Its recommended to use ranged weapons and stand on a spot where they can not hit you (example for it is on the picture on the right)

Reaper.
1500 Hp

120-150 Dmg

Wolf Appear in rooms as only entities, just as chickens. Hostile. Can be patted and hearts appear, but they still do damage.
Bear Can be patted and hearts appear, but they still do damage.
Kitten Kitten

Not acutally a monster but still evil.

When the kitten dies 9 Kitten/Ultra Wraith will appear.

Can be picked up and you should pick them up before they die.

They can be killed by normal monsters!

Better not throw them away, on your way back to the tavern they can still be in the dungeon waiting to kill you.

Kitten
200 Hp "Evil"

Spawns Kitten Wraith

Ranged Monsters Edit

These monsters can release projectiles which can directly harm the player, generally magic missiles.

Monster Monster Details In-Game Hp/Dmg Special Abilities
Peashooter These plant creaures are rooted to the ground, generally facing one direction. Once they see a player they start firing off green magic missiles skulls that seek the player and do damage on contact. The skulls can be destroyed before contact is made to avoid damage. Peashooters have a medium vision range and can turn to face enemies if attacked.
Plant
(?) Hp

(?) Dmg

Gamekid Gamekid

He is like a random spellbook with only 1 use

250 Hp

6 Dmg

Spawns a random Item/Monster when killed
Warlock-0
Warlock

Shoots green Skulls that follow the player. The green Skulls deal 20 Damage and you can drop spell books from the Warlock.

Warlcok
500 Hp

41 Dmg

Evil Warlock Shoots red Skulls ~80 Dmg. They are very strong enemies because the skulls fly so fast.

He also drops Spellbooks.

Evil Warlock
500 Hp

79 Dmg

Snake Wizard He spawns alot snakes with his spell.

He drops Spellbooks.

Snake mage
600 Hp

0 Dmg

Spawns Snakes
Poison Warlock
Poison warlock
500 Hp

1 Dmg

Inflict Poison

1 Dmg per second

Fire Warlock Just as the Warlock, but set the player on fire.
Fire warlock
500 Hp

1 Dmg

Inflicts Fire that damage over time

Boss MonstersEdit

These are no ordinary monsters. They are far superior in both strength and methods of attack compared to the normal monsters, however, they give much greater reward.

They only count as Boss when they spawn on their special Floor. It happens that they spawn somewhere deeper in the dungeon, but then they do not count as boss.

Boss monster leave a fountain of gold behind when they die.

Monster Name Monster Details Monster Hp/Dmg Special Abilities
Mother Slime Mother Slime on Floor 1

When killed a skeleton and 4 Blobs spawn

Big slime
100 Hp

6 Dmg

Snake Warlock Boss Snake Warlock

Spawns on floor 2

He spawns snakes that attack the player.

Loot:

  • Snake
  • Spellbook
500 Hp Spawns Snakes
Vampire Boss Vampire Boss

Spawns on Floor 3

Can't be hit in his human form. He transforms into bats that can be killed. He is defeated when all bats are dead.

Loot:

  • Potion
Vampire
? Hp

(?) Dmg

All Bats have to be Killed
Beholder Beholder

Spawns on floor 5

Behaves like the Tormentor but he spawns small flying tentacles

Beholder
400 Hp

25 Dmg

Spawns Minions
Lich-0
Lich King

Spawns of Floor 6

The Lich King spawns Skeletons and Skeletal Warriors. Also he wields a Sword to hit people that are near him.

Loot:

  • Crown
  • Spellbook
Lich King
(?) Hp

(?) Dmg

Spawns Skeletons
Goblin King Goblin King

Spawns on Floor 7

He has a army of goblins to fight for him, but since they are not very strong he is one of the easier bosses.

Loot:

  • Fire sword
Gobln king
300 Hp

(?) Dmg

Pharao Pharao

Spawns on Floor 9

Spawns Mummy

Loot:

  • Pharao Mask
Pharao
(?) Hp

(?) Dmg

Spawns Mummys
Tauro-0

Minotaur

Spawns on Floor 10.

Minotaurs are giant powerfull creatures that wander through the middle levels of the dungeon, they will swing theire giant glaive at any opponents that dare show themselves to them.

Note: There is a different Minotaur deeper in the Dungeon.

Deep Minotaurs are bigger and do not count as boss, therefore Deep Minotaurs do not drop Loot.

Loot:

  • Strength of the Minotaur
Deep Minotaur
Minatair tactic

He is pretty much stuck

750 Hp

80 Dmg

Big Blood Blob On Floor 13

Beware, the big mother slimes of this species carries a Enchanted Skeleton in its body. Do not kill the big mother slime if you are not very powerfull.

Note: You do not need to kill the Skeleton inside for the Steam Achievement

Mother blob
Unicorn Unicorn

Spawns on floor 14

This beast will kill you near instantly unless you do that same to it. After a few seconds of finding you, it'll charge at you, trailing rainbows behind itself, and home in on you. Its damage is massive, and it has substantial health. This creature means business.

Loot:

  • Unicorn Head Hammer
Unicorn-0
1200 Hp

25 Dmg

Very fast!
Devil Devil

Spawns on floor 18

When he smashes his Hammer to the ground Imps, Succubus and Grim Warriors spawn.

Loot:

  • Summon Succubus Spell Book (Allies)
Devilk
1000 Hp

(?) Dmg

Spawns Monster each time he swings his hammer
Robot Robot

Spawns on floor 22

Spawn Robots and Droids to help him in his fight, making it a very good expierience farm machine.

Can be killed with a sword by just standing on him and spamming the attack, but much health is recommended for this, because it always can happen something wrong.

The Robot can be very usefull for Melee Characters (Knight, Nekomancer) because they spawn a unlimited amount of Robots (80 Xp each) and you can easily level your character up by over 100 levels, making you gain superior strength.

You just need to kill the smaller Robots and try to not get hit. It will get easier as soon you can kill the Robots with 1 hit (You will reach over 1000 base attack eventually)

No loot! Only gold

Robot
Level up

Killing the smaller robots spawned by the boss for 20 minutes helps you to gain super powers (Class:Nekomancer)

2000 Hp

~25Dmg

Spawns Robots and Droids
Giant Skull Giant Skull

Spawns on floor 26

This is your doom. He flies around and shoots violet skulls. He spawns Enchanted Skeletons. He Spawns 10 Enchanted Skeletons and every time when a Skeleton is killed he will spawn again so many Skeletons until there are 10 in this room. Also they do not seem to drop anything yet! Its not worth the time killing it.

No loot! Only gold

Giant skull
2500Hp

(?) Dmg

~130Def

Shoots violet Skulls

Passive Monsters Edit

When you are exploring your Dungeon you will sometimes find Monsters that will help you. They attack agressive Monsters and when you hit them they won't attack you. (exept Kittens)

Monster Name Monster Details Monster
Gerbil Low Attack. The Gerbil can also be used as a Hat. On your Head he throws nuts that can confuse your enemy.
Garoof the Goat Garoof the Goat helps you in your fights.
Unicow
Unicow
Bruiser Looks like a giant crocodile.
Bruiser
Kitten The most evil Monster in the game. It walks around in the Dungeon and can be collected. When the kitten is killed it spawn many kitten-wraiths that are very strong. NEVER KILL A KITTEN! Kittens are also easily killed by monsters. When you see a Kitten than run for that kitten and pick it up before its dead.
Kyle the Keg Dwarf He's Kyle, the Keg Dwarf

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.